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Characters
Here are the main characters, without Zophar, Althena, Ghaleon, and the Dragon Elite (ie. the bad guys were excluded). I have included the main chracter's magic and abilities too!
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Hiro
Hiro has an adventurous soul, greatly influenced by his grandfather's passion to archaelogy. Legends of the four dragons, dragonmasters, ancient battles, and the Goddess Althena have fascinate him throughout his childhood. Although he's not supposed to explore the ancient ruins near his home without his grandfather Gwyn's permission, Hiro and Ruby frequently break this rule. Fortunately, he's pretty handy with a boomerang and swords.
Hiro's Abilities
Level 5: Boomerang (3 MP) Hits a single enemy no matter how far away they are. Deals decent damage at the beginning of the game, but quickly becomes obsolete as the game progresses.
Level 7: Poe Sword (6 MP) Hiro jumps high in the air and slashes a single enemy on the screen. Hiro then lands at the exact spot that he started from. It deals more damage than Boomerang.
Level 9: Squall (7 MP) Does a lot of damage to a target creature and any nearby enemies. This is a very good ability when you first get it!
Level 16: Sybillium Sword (10 MP) Hiro jumps into the air and throws a whirlwind at a zone of enemies, ie. at a target creature, along with a radius of them.
Level 20: Vortex (10 MP) Hiro summons several tiny tornadoes that deal wind damage to all enemies on the screen. The amount of damage is the same as for the Squall spell.
Level 24: Cross-Boomerang (6 MP) Hiro throws two boomerangs at an opponent to cause a lot of Wind damage.
Level 27: Tempest (14 MP) Tempest is a stronger version of Squall. It just deals more damage to a slightly larger zone of enemies.
Level 30: Batallion Sword (14 MP) Hits a line of enemies. Hiro turns on 'fire' and charges the enemy, hitting anything in his path! This ability deals a lot of damage!
Level 33: Speed Storm (8 MP) Hiro raises his own Agility.
Level 37: Super Cyclone (20 MP) Huge wind blasts rip through every enemy on the screen. It is an upgraded version of Vortex.
Level 41: Concussion Sword (20 MP) Hiro hits all enemies on the screen with a light attack. This attack may also slay creatures with a single strike!
Level 50: Triple Sword (30 MP) Hiro strikes at opponent three times - it deals damage like a Poe Sword, but it hits three times! This gets my vote for being the coolest ability in the game!
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Lucia
Lucia is the mysterious young lady from the Blue Star. She is haunted by nightmares about the future of LUNAR. She also seems troubled by a terrible secret that she can not yet share with the humans. Despite her strong magic skills, she seems to be a little naive when it comes to dealing with humans/ relationships. She has trouble containing her emotions and looks to Hiro for guidance and protection. She is only concerned with finding Althena, and begs Hiro to help her find the Goddess. Her mission, is it good or ... evil? Is Lucia really the Destroyer?
Lucia's Abilities (Depend on how much HP she has)
777 HP: Plasma Rain: All enemies are hit by small explosions. Later, she starts using a weaker version of this skill.
777 HP: Thunder Blow: A single creature, as well as a radius of creatures around it, are hit by lightning bolts coming from the ground!
777 HP: Atomic Burn: A single enemy is burned from the inside out.
88 HP: Magic Barrier: Lucia raises her defense with this barrier. Later, she can use this skill on others.
94 HP: Napalm Shot: Lucia fires some magic arrows at an enemy. It deals mediocre damage.
132 HP: Power Charge: Lucia increases the attack power of a single ally.
137 HP: Lightning Bomb: Lucia calls down a lightning bolt. It hits a single creature and a a zone of creatures around it.
190 HP: Heal Litany: Lucia heals a single character. Very useful!
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Ronfar
Ronfar is rumored to have been a priest for the Goddess Althena. He possesses impressive healing powers. When he was unable to save his true love, Rauri, from an evil spell, he swore he would never use magic again. He now spends most of his time in bars winning people's money. He tends to make decisions on a throw of the dice. His dice, like his charm, seem to be magic, because they never let him down. He's a womanizer who's always concerned about the fairer gender, and they're usually all too happy to return his affections! 0_0
Ronfar's Magic
Level 12: Heal Litany (4 MP) Heals a small amount of HP to a single ally.
Level 12: Calm Litany (12 MP) Heals a small amount of HP to all allies.
Level 12: Anger Dice (2 MP) Ronfar throws his dice at a single enemy. Damage depends on the number rolled - the higher the better.
Level 12: Clean Litany (3 MP) Purges any negate status ailments from a single ally.
Level 13: Destiny Dice (5 MP) Ronfar must guess Even or Odd. If he guesses wrong, he takes a small amount of damage. If he is right, all enemies take a lot of damage!
Level 15: Saint Litany (5 MP) One ally gains the ability to regenerate a small amount of HP every round.
Level 16: Escape Litany (2 MP) This spell teleports the party to the entrance of a dungeon.
Level 18: Purity Litany (12 MP) Completely heals one character's HP.
Level 21: Revive Litany (12 MP) Revives a single character from the dead. It heals half the target's HP.
Level 26: Light Litany (8 MP) With this spell Ronfar can transfer HP from a single opponent to a single ally.
Level 30: Recovery Coin (20 MP) Ronfar flips a coin. If it comes up gold, all allies get revived, otherwise nothing happens.
Level 34: Tranquil Litany (24 MP) This is a stronger version of Calm Litany that heals a lot more HP.
Level 38: Shining Litany (30 MP) A stronger version of Light Litany. All enemies have some HP drained, and it is distributed amongst Ronfar's allies.
Level 42: Divine Litany (20 MP) An upgraded version of Saint Litany. All allies gain the ability to regenerate.
Level 46: Miracle Litany (30 MP) Heals one dead comrade to full health!
Level 54: Cleansing Litany (18 MP) Ronfar removes any negate status ailments from your entire party.
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Jean
Jean is a fan dancer/ martial artist. She lived with a Carnival before she joind Hiro and the others. Jean is highly valued for her talents. She is something of a tomboy with a big-sister complex, who tends to be a bit overbearing at times. She tends not to develop strong relationships with people. However, Jean is an extremely talented fighter. Jean was running from her past, but now she is ready to face it!
Jean's Abilities
Level 16: Moth Dance (6 MP) Jean does a dance that summons some moths to attack a single target. They deal damage and have a chance of poisoning the enemy.
Level 16: Sleep Step (5 MP) Jean's dance is so boring that it puts a single viewer to sleep and fall over, therefore damaging themselves!
Level 16: Bee Dance (7 MP) Jean summons some bees that attempt to paralyze a single target. It also deals damage.
Level 17: Enchanted Kiss (7 MP) Jean blows a kiss at an enemy that deals damage and has a chance of causing confusion.
Level 20: Butterfly Dance (9 MP) This is an upgraded version of Moth Dance. It hits a large radius of enemies instead of one. It has a chance of poisoning them as well.
Level 23: Dream Dance (9 MP) This is an upgraded version of Sleep Step. It hits a large radius of enemies and has a chance of putting them to sleep.
Level 26: Swarm Dance (12 MP) This is an upgraded version of Bee Dance. It deals more damage and hits a zone of enemies. It also has a chance of paralyzing any opponents that are hit by it.
Level 29: Soul Kiss (14 MP) Stronger version of Enchanted Kiss. It deals the same damage as Enchanted Kiss, but it has the chance of hitting a zone of enemies. It may also cause Confusion!
Special: Doppel Dance (16 MP) Jean summons a copy of herself that attacks at the end of the round.
Special: Blue Dragon Palm (10 MP) Jean hits a single opponent really hard.
Level 36: Blue Dragon Kick (14 MP) Jean kicks an entire line of enemies. It hurts almost as much as Hiro's Batallion Sword!
Level 41: Blue Dragon Wave (14 MP) All enemies standing around Jean are hit by the power of the Blue Dragon.
Level 46: Blue Dragon Fist (32 MP) Copies of Jean uppercut every enemy on the screen for a lot of damage!
Level 51: Slam Dance (32 MP) Stronger version of Doppel Dance. Jean's shadow can also use Blue Dragon Palm!
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Lemina
Lemina is the Junior Premier of the Magic Guild of Vane! And Don't You Forget It! Unlike her mother, Miria, she doesn't seem to understand the legacy of the great magicians that inhabited this ancient city, and doesn't seem to possess any of their nobel qualities. Instead, she seems to be a very selfish and arrogant brat who's only concerned with money. Yet, at times, she does let people see a softer side. Despite her incredibly greedy demeanor, her magic skills are extremely powerful and hard to match. Lemina is a valuable addition to your party.
Lemina's Magic
Level 20: Flame (4 MP) A small jet of flame fries a single enemy. A large amount of damage is dealt.
Level 20: Ice Pick (4 MP) A small icicle strikes a single enemy. A large amount of damage is dealt.
Level 20: Flame Bomb (7 MP) A small area explodes in flame. All enemies within this area are hit for a lot of damage.
Level 20: Ice Lance (7 MP) A ring of ice erupts out of the ground. All enemies within it are hit for a lot of damage.
Level 20: Burning Rain (10 MP) Fire falls from the sky to damage every enemies on the screen. Damage dealt is high.
Level 20: Freeze Claw (10 MP) A small icicle hits a single opponent for moderate damage.
Level 20: Power Flame (9 MP) A single character's attack power is increased for the duration of the battle. Very useful.
Level 20: Magic Seal (3 MP) Lemina attempts to silence a single opponent
Level 21: Ice Shell (8 MP) Lemina summons a shield of ice that raises the defensive power of a single ally. Very useful.
Level 22: Flame Shot (8 MP) Stronger version of Flame. A stream of fire engulfs a single enemy.
Level 24: Dispel Magic (3 MP) Removes all stat increasing or decreasing effects from a single ally or enemy.
Level 27: Ice Arrows (16 MP) Stronger version of Ice Pick. Three icicles strike a single target for some decent damage.
Level 32: Erase Magic (18 MP) Dispels all stat affecting magic from the battlefield.
Level 33: Pyro Pillar (14 MP) Upgraded version of Flame Bomb. It packs a larger zone and more damage!
Level 34: Crematorium (30 MP) The upgraded version of Burning Rain. Huge fireballs fall from the sky and strike all enemies.
Level 36: Magic Swiper (1 MP) Lemina sucks some MP from a single enemy and transfers it to herself.
Level 38: Mega Seal (9 MP) A zone of enemies have a chance of getting their spells sealed! This spell replaces Magic Seal.
Level 40: Cryo-Shield (16 MP) An upgraded version of Ice Shell. A single character's defense is massively boosted.
Level 42: Magic Shield (18 MP) Lemina increases the Magic Defense of any ally that is standing right next to her.
Level 44: Ice Lance (21 MP) The upgraded version of Ice Wall. It has a larger radius and does more damage than the primitive form of the spell.
Level 46: Freeze Smash (20 MP) An upgraded version of Freeze Claw. It deals more damage and looks cooler! Plus, it is cheap!
Level 48: Power Drive (18 MP) An upgraded version of Power Flame. It increases a single character's attack power by a lot!
Level 51: Catastrophe (55 MP) All the elements are summoned to smash into every enemy on the screen! This spell deals a huge amount of damage!
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Leo
This part-human, part beast is a strict supporter of the Goddess Althena. In fact, he is the leader of Althena's Guard, a group of elite soldiers sworn to protect and uphold the orders of the Goddess with the dragonship, Destiny. The Destiny allows him to roam freely around the world of Lunar to keep the inhabitants and Althena safe. His skills as a swordsman are unmatched by any mear human. You meet him searching for the Destroyer that has come to destroy Lunar. Leo is the only one of Althena's chosen not affected by Zophar's Spell.
Leo's Abilities
Level 35: Rock Viper (4 MP) Leo casts an earth spell at a single opponent. A rock is flung at a single opponent.
Level 35: Rock Crush (7 MP) An earth attack that hit a group of enemies.
Level 35: Crack Point (10 MP) An earth attack that hits all enemies. It is done by cracking the ground beneath their feet.
Level 35: Flash Blade (8 MP) Multiple hits on a single target.
Level 35: Buzz Blade (18 MP) Leo throws a huge ball of light to hit a group of enemies.
Level 35: Grizzle Blade (20 MP) His blade grows and he throws a bunch of balls of light with it. They hit all the creatures on the screen.
Level 36: Rock Riot (14 MP) An upgraded version of Rock Crush. It hits a group of enemies for more damage!
Level 45: Rock Cobra (8 MP) A stronger version of Rock Viper. A bigger rock hits a single target.
Level 45: Crack Zone (20 MP) A stronger version of Crack Point. Pointy rocks stick out of the ground to impale enemies, then the ground cracks beneath them. This attack hits every enemy on the screen.
Level 50: Earth Prayer (15 MP) Leo calls upon the power of Althena to increase both his attack and defense power.
Level 50: Soul Blade (26 MP) Leo hits a single target and drains some life. He heals a like amount.
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Nall and Ruby
Ruby has been Hiro's closest friends for as long as anyone can remember. She claims to be the offspring of a dragon, but Hiro doesn't quite believe her. Like another little dragon *hint* *hint*, she has a bad habit of speaking her mind at the wrong time.
Nall is the leader of the Dragon Kids of Taben's Peak. Because of his impressive fighting skills and strong leadership qualities, he's earned the respect of his loyal followers. Granted, they're just orphaned children who don't know any better, but they need someone to look up to, even if it is Nall. Due to his recent raids on travelers, he's become an outlaw. Fortunately, he's got a master plan. Nall is also the White Dragon, which has a form much like a white version of ruby! |
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